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3 Ways to Make Your Game Artist Portfolio Look More Impressive
How to make game artists portfolio stand out

3 Ways to Make Your Game Artist Portfolio Look More Impressive


Through his Instagram Reels, Lucky Holmes shares 3 important tips to help Game Artists make their portfolios look way more impressive in the eyes of recruiters. The tips are simple, yet super effective! Let’s discuss it!

From a Recruiter’s POV

Imagine you’re a game artist, super excited to apply for jobs. You’ve got tons of great work, your art looks amazing. But when you finally send that job application email, the HR person ends up thinking it looks messy and unorganized.

This is something that tends to happen all the time. In his Reels, Lucky explains how many Game Artist applications don’t get through. Not because the art itself is bad, but because the way it’s presented makes recruiters feel lost and overwhelmed.

That’s why Lucky wants to share some quick tips to help your application as a Game Artist look more impressive and much easier for recruiters to review.

1. Combine All Your Work Into One Document

The first tip from Lucky is to not confuse recruiters with too many links. Some people send multiple links, be it Behance, Google Drive, and many more.

But when recruiters click them, they end up facing endless folders. Imagine having to dig through all that. They’ll get confused and won’t even know which piece is your best work.

So instead, it’s way better to compile all your work into one file or a document. This makes your application look neat, simple, and of course, straight to the point.

2. Don’t Just Rely on Social Media

The second tip is to not just rely on your social media for your portfolio. Lucky says recruiters don’t just want to see an aesthetic Instagram feed, they need to see your detailed work.

Social media content often can’t show the real scope of your contribution or the details of your creation. So don’t just randomly throw your social media links around. Make sure you have a proper portfolio file that fully represents your work.

3. Explain Your Role in Every Project

For the third, Lucky really emphasizes how important it is to clearly explain your role in each project. Don’t just write 2D Artist on every project.

For instance, if in Project A you only designed the logo, write it specifically as logo designer and designing this logo. If in Project B you worked as a background artist, detail which backgrounds you actually worked on.

This way, recruiters will be able to see your exact contribution. It looks way more professional compared to vague, general claims that might only confuse them.

Also read! Gaming is Only for Children? Facts About Gaming Industry You Should Know!

First Impression Matter

From these three tips, Lucky Holmes makes it real clear that the way you package your application can be a huge plus. Well, it still doesn’t guarantee you’ll get hired instantly, but it will surely make your first impression much stronger.

Recruiters will find it easier to assess your skills, and your chances of standing out among other applicants will of course be much higher. As Lucky says, first impressions matter, especially in such a competitive creative industry.

Also read! Making Your First Game? Avoid These 3 Fatal Mistakes!

Time to Fix Your Portfolio

There are so many Game Artists with incredible work out there, but unfortunately many fail to catch recruiters attention because of their poor presentation. By taking these simple steps of compiling your files, creating a proper portfolio, and explaining your role clearly, you’ll instantly take your application to the next level.

And at the end of the day, it’s not all just about creating better art. It’s about making sure your art is presented in a way that’s easy to understand and hard to miss.

References:

lucky_holmes_ reels