Game Dev Indonesia

Comma: A Literal Fever Dream You Won’t Want to Wake From

Aura Dyka’s

Des 17, 2025 · 4 min read
Comma Thumbnail

Some indie games rely on action or spectacle to make an impact. Others choose a slower pace and invite players to reflect. The comma game belongs to the second group. Developed by Indonesian studio Peek Mee, this upcoming side-scrolling adventure presents a calm yet unsettling journey through a dream world shaped by memory, uncertainty, and emotional fragments.

Comma game introduces players to Emma, a young girl trapped in a coma. The story unfolds without clear instructions or exposition, encouraging players to observe their surroundings and piece together the truth. This approach aligns well with the game’s themes and establishes a thoughtful tone from the outset.

Just A Pause

Comma game builds its foundation around the concept of a coma as a suspended state. The developer treats it as a pause rather than an ending, which becomes the core idea behind the world design. Emma wakes up in an unfamiliar dream space with no explanation, guided only by a mysterious figure that appears throughout her journey.

Each area Emma explores represents fragments of her condition before falling into a coma. The environments feel symbolic and intentionally unclear, which pushes players to interpret meaning through visuals and interactions. Instead of dramatic plot twists, the game focuses on slow revelation. This structure supports a reflective experience that aligns with the theme of memory and recovery.

Art That Speaks

Art That Speaks

The visual style of Comma game uses 2D side scrolling presentation with soft lighting and restrained color palettes. Environments feel surreal but grounded, creating a balance between dream logic and recognizable spaces. Objects and background elements often appear slightly distorted, reinforcing the idea that this world does not follow normal rules.

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Character design remains simple and readable, which helps maintain clarity during exploration and puzzle segments. Visual storytelling plays a major role, since many clues appear through scenery rather than text. This visual restraint helps the game stay accessible while still delivering a distinct identity that separates it from more visually crowded platformers.

Cozy Questing

Cozy Questing

Comma game focuses on exploration and puzzle solving rather than fast reflex challenges. Players move through side scrolling environments, observe details, and interact with objects to unlock hidden memories.

The game introduces creatures that guide Emma through the dream world. These encounters feel more symbolic than threatening, which keeps tension low while maintaining curiosity. This design choice supports the overall pacing, allowing players to stay immersed without feeling rushed or overwhelmed.

The Plot Thickens

The Plot Thickens

Puzzles in Comma game reflect mental and emotional states rather than abstract logic challenges. Each puzzle connects directly to its environment and strengthens the narrative context. Challenges feel embedded in the world instead of standing apart as separate brain teasers. This structure pushes players to focus on meaning alongside mechanics, keeping the experience grounded in story progression.

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Hidden objects reveal memories scattered across each area and encourage careful observation. These collectibles reward players who explore slowly and pay attention to visual details. By linking puzzle completion to narrative discovery, the game builds a progression loop driven by curiosity and awareness rather than technical skill mastery.

Don’t End Here!

Comma game is planned for release on PC and already has a presence on Steam and itch.io. These platforms allow players to follow development progress and support the developer ahead of launch. Wishlist activity on Steam can help improve visibility and signal interest ahead of release.

Players interested in narrative focused side scrolling adventures can add Comma game to their Steam wishlist or explore the project page on itch.io. Supporting the game early helps independent developers continue creating experiences that prioritize atmosphere, story, and thoughtful design.

Reference:
Peek Mee – Game Developer
Comma Steampage
Comma Trailer
Comma itch.io

#2D platformer #exploration game #indie game #Indonesian game #narrative game #Puzzle Adventure #side scroller

Aura Dyka’s

Contributing Writer

Work in progress, but enjoying the process.

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