Game Dev Indonesia

S.E.C.U., Indonesia’s Roguelite FPS Built for Relentless Combat

Aura Dyka’s

Des 17, 2025 · 4 min read
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Fast-paced shooters continue to find new life through the roguelite format, where repetition becomes a tool for mastery rather than a source of fatigue. S.E.C.U., developed by Indonesian studio Blackridge Entertainment, enters this space with a clear focus on relentless combat, compact progression, and replay-driven design. Released on December 28, 2023, the game presents a demon-filled FPS experience that prioritizes mechanical flow over narrative complexity.

Run. Die. Repeat.

S.E.C.U. positions itself as a roguelite FPS with two primary modes that shape its identity. Roguelite Mode spans three acts and emphasizes progression through repeated runs, enemy variety, and long term upgrades. Arena Mode offers five maps built for survival challenges against escalating demon waves.

This dual structure allows the game to appeal to different play styles. Some players focus on structured progression and upgrades, while others prefer quick sessions that test reflexes and positioning. Both modes reinforce the game’s core loop of combat, failure, and gradual power growth.

Main Your Melee

Main Your Melee

Combat in S.E.C.U. centers on speed, precision, and weapon variety. The game features 29 firearms alongside 11 melee weapons, encouraging players to switch tactics based on enemy density and arena layout. Gunplay feels immediate, with minimal downtime between encounters.

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Melee weapons add close range risk and reward. Players who manage spacing effectively can clear groups faster, but mistakes carry heavy consequences. This balance pushes players to stay active and aware rather than relying on a single safe strategy throughout a run.

Losing Is Learning

 

The roguelite structure defines how players interact with progression. Each run builds toward persistent upgrades that remain even after death. These upgrades steadily increase survivability, damage output, or efficiency, creating a sense of long term investment.

Death functions as a learning reset rather than a punishment. Players retain knowledge of enemy patterns, arena layouts, and weapon synergies. Over time, this loop turns repeated failure into visible improvement, aligning well with roguelite genre expectations.

No Room: Survival

No Room Survival

Arena Mode focuses on endurance rather than exploration. Players face continuous demon waves that escalate in difficulty, testing resource management and spatial awareness. The five available maps introduce different layouts that influence movement and engagement distance.

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This mode suits shorter sessions while still offering depth. As waves progress, enemy combinations force players to adapt quickly. Weapon choice, reload timing, and positioning become more critical, reinforcing the game’s emphasis on mechanical skill.

Read the Room

Read the Room

Visually, S.E.C.U. adopts a dark, demon infested aesthetic that supports its fast paced combat. Environments prioritize clarity over decoration, ensuring enemies remain readable even during chaotic encounters. This design choice helps maintain consistent performance and visibility.

Lighting and effects emphasize impact rather than spectacle. Explosions, gunfire, and enemy attacks communicate danger clearly without overwhelming the screen. The visual approach complements the gameplay focus, reinforcing readability during intense moments.

Learn Before Dying

S.E.C.U. includes a tutorial and a firing range that help players understand mechanics before entering full combat scenarios. These features lower the entry barrier, especially for players unfamiliar with roguelite shooters.

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The firing range allows experimentation with weapons and melee tools without pressure. This encourages learning through testing rather than trial and error during live runs, supporting smoother onboarding and better long term engagement.

Get S.E.C.U. Now!

S.E.C.U. is available on Steam and can be downloaded directly for PC. Players interested in roguelite FPS combat, demon themed arenas, and persistent progression systems can explore the full experience through its Steam page. Downloading the game provides access to both Roguelite Mode and Arena Mode, along with its full weapon roster and upgrade systems.

Reference:
Blackridge Entertainment – Game Developer
S.E.C.U. Steampage
S.E.C.U. Trailer

#action games #arena shooter #demon action #indie shooter #Indonesian Indie game #PC games #roguelite FPS

Aura Dyka’s

Contributing Writer

Work in progress, but enjoying the process.

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