Behind the Scenes

Get Grounded: Kodama Battles is Your Next Obsessive Chill Strategy Game

Aura Dyka’s

Des 10, 2025 · 3 min read
Kodama Thumbnails

Indonesia continues to strengthen its indie game scene, and Kodama Battles stands as one of the more focused strategy experiences in recent years. Developed by Boing Boing Games, this single-player strategy title mixes auto-battler systems with roguelite progression and creature collection mechanics. With a calm visual style and deeply tactical gameplay loop, the game creates a space where planning, adaptation, and smart unit management matter more than speed.

Double Trouble Grid

Double Trouble Grid

The heart of Kodama Battles lies in its team-building and upgrade structure. Players collect multiple Kodamas, place them on the grid, and combine duplicates to create higher star units. Each Kodama progresses through three star levels, and some can fuse further into Mega Kodamas that unlock game changing abilities.

Another key system is the double battlefield setup. Every match splits your forces into offensive and defensive squads. This forces players to balance aggression and survival in every encounter. Smart positioning becomes essential, since misplacing even a single unit can compromise both your attack and your defense.

Synergies That Hit

Synergies that hit

What makes Kodama Battles stand out among strategy roguelite auto battler games is the weight of its ability driven synergies. Most Kodamas come with a single focused skill that has a large impact when triggered correctly. Mega Kodamas expand these concepts with effects that can reverse the flow of a battle.

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The game also encourages experimentation through counters and layered effects. Choosing how Kodamas interact with each other becomes more important than raw power. This design creates a learning driven experience where players slowly understand timing, placement, and synergy. Each run becomes a controlled test of planning rather than a random test of luck.

No Eye Strain

No Eye Strain

Kodama Battles uses a soft, cheerful forest theme that contrasts with its deep tactical systems. The lunar woodland setting delivers clean colors, clear unit silhouettes, and gentle lighting that lets players enjoy longer sessions without visual fatigue. The Kodamas appear expressive and visually distinct, which helps players quickly recognize battlefield roles and make faster decisions.

This visual clarity actively supports gameplay flow. Smooth animations and controlled particle effects keep essential information visible during battle phases. The screen stays clean and readable because the game prioritizes clarity and function over visual overload. This visual approach strengthens the identity of Kodama Battles as a strategy roguelite auto battler that centers on smart decision making instead of visual noise.

Layered Challenges

Kodama Battles uses roguelite elements to ensure that no two runs feel identical. During each playthrough, players choose paths that influence drop rates, positioning rules, and available upgrades. These path choices define long term strategies and slowly open up more complex playstyles.

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The scaling difficulty system reinforces this loop. Completing a run unlocks harder modes that demand tighter resource management and more precise positioning. Early difficulty settings offer a welcoming entry point, while higher tiers challenge experienced players. This layered structure helps the game maintain long term replay value within the strategy roguelite auto battler space.

Play The Game

Kodama Battles is available on Steam and can be downloaded worldwide through the official store page. The game runs as a singleplayer focused strategy roguelite auto battler that supports repeatable runs and steady progression. Players looking for a creature based tactical experience can directly access the game and explore its evolving systems.

Reference:
Boing Boing Games – Game Developer
Kodama Battles Steampage
Kodama Battle Trailer

#auto battler #autochess #Creature Collector #developer game indie #indie game #indonesian developer #PvE tactics #roguelite #singleplayer tactics #Strategy Game

Aura Dyka’s

Contributing Writer

Work in progress, but enjoying the process.

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