Haunted Things brings another Indonesian survival horror game into the indie scene. Quadflare Games builds a tense and grounded experience that follows a police officer who abandons his post to search for his missing brother. The game employs both first-person and third-person perspectives to shape how players navigate its dark locations and confront enemies. It aims to deliver steady tension, clear objectives, and a mix of supernatural and human threats that keep the pace moving.
Find Clues
Haunted Things puts Guna in a difficult position. His brother disappears without warning, and the search drives him into abandoned homes and unstable environments. The game centers the narrative on Guna’s determination, so the story gains a clear and steady backbone that supports every section of the journey.
Supernatural beings, demons, and ghosts interrupt his progress and create constant pressure. Rebel soldiers add grounded conflict and keep the tension high. This mix forms a world where every step feels risky. The structure stays linear, but it guides players smoothly between locations while they gather clues and push the investigation forward.
Check Your Bag

Players move between clue gathering, combat situations, and basic environmental puzzles. Investigations usually begin in Guna’s brother’s house and then expand into connected areas. The game uses simple prompts and item checks to keep the pace steady and readable for a wide range of players.
Guna can use weapons to strike supernatural entities or fight rebel soldiers. The focus sits on survival rather than complex skill systems. This keeps the game accessible and lets players focus on navigation and threat management. The transitions between clues, fights, and exploration remain smooth, which helps the pacing stay stable.
Dual Perspectives

One of the main features of Haunted Things is the option to switch between first person and third person views. This flexibility lets players adjust the experience depending on comfort and playstyle. First person mode supports tighter tension and works well in narrow rooms. Third person mode gives broader spatial awareness, which can help during combat or navigation.
The switching system remains simple and does not interrupt the flow. It helps the game stand apart from horror titles that lock players into one perspective. The idea aligns closely with titles that offer adjustable viewing angles in action oriented horror games, although Haunted Things keeps the execution straightforward.
Stay Alert

Enemy types fall into two categories. Supernatural beings strike in unpredictable ways while rebel soldiers use direct aggression. This mix forces players to adjust their approach during each encounter. Supernatural threats keep players alert and make them control their distance. Human enemies push players to use more grounded combat movement.
Also Read! JIWA: The Damned Soul Brings Indonesian Horror Into A Tight First Person Adventure
The variety in threats builds a steady rhythm. Players shift from tense exploration to sudden conflict, then return to quieter clue hunting. This loop keeps the atmosphere active without overwhelming the pacing. The enemy placements create clear patterns that players can read easily, which helps maintain consistent gameplay flow.
Key Obstacles

Haunted Things includes light puzzles that block progress. These range from item based obstacles to simple environmental checks. The puzzles remain short, which helps maintain pacing. They function more as breaks between encounters rather than major challenges.
The puzzle placement also supports exploration. Players often need to recheck locations or inspect details that tie back to Guna’s search for his brother. This keeps the narrative engaged within the gameplay loop. The game keeps the difficulty accessible, which supports its focus on tension rather than complex problem solving.
Dark Aesthetic

Haunted Things uses dark interiors, narrow walkways, and unstable lighting to build its tension. Many areas rely on limited visibility, which fits the survival horror tone without overwhelming players. The visuals focus on clarity, so threats stay easy to identify even in low light.
Also Read! Eschalism Is a Survival Horror Fever Dream You Can’t Escape
Character models use simple but functional designs. Enemy silhouettes read well, making it easier to prepare for combat. The use of fog, shadows, and color contrast helps reinforce the horror theme. The style falls closer to practical indie horror titles rather than heavily stylized games.
Scope It Out!
Haunted Things is available on Steam. Players can explore its mix of investigation, tense encounters, and flexible perspective systems directly on the platform. It remains a straightforward option for anyone looking for an Indonesian survival horror game built around clear objectives and steady atmosphere.
Reference:
Quadflare games – Game Developer
Haunted Things Steampage
Haunted Things Trailer
