Kategori: Rubik

Cara Masuk Industri Game: Kisah Sukses Adam Ardisasmita

• Lucky Wibowo
Banyak talenta bercita-cita tinggi, namun seringkali bingung mencari cara masuk industri game. Berbagai pertanyaan seputar cara memulai, membentuk tim, dan mendapatkan modal kerap menjadi tembok besar. Akan tetapi, Adam Ardisasmita, CEO dan Co-founder dari studio game Arsanesia, menunjukkan satu jalur yang bisa menjawab semua tantangan itu sekaligus, sebuah jalur yang ia buktikan sendiri kesuksesannya. Kompetisi […]

Do You Need to Know How to Code to Make a Game? Not Necessarily!

• Jagaddhita Arya
“I met many people who could make games, even though they couldn’t code at all.” – Lucky Putra Dharmawan Such statements may sound surprising to some people. Isn’t making games synonymous with writing long lines of code, learning complex algorithms, and dealing with endless bugs? As it turns out, that’s not always the case. The […]

Kalau Mau Game Kamu Dimainin, Pikirkan Ini Dulu

• Aura Dyka’s
Banyak game developer lokal bikin game yang keren, dari segi artstyle, mekanik, sampai konsep. Tapi tetap aja nggak ada yang mainin. Masalah ini nggak cuma kamu yang ngalamin. Lucky Putra Dharmawan, CEO dari Eternal Dream Studio, juga pernah ada di posisi yang sama. Waktu itu, dia ngerilis game pertamanya. Secara kualitas, udah sesuai visi. Visual […]

Project Unseek Gagal? Justru Jadi Titik Balik Arsanesia

• Aura Dyka’s
Di dunia pengembangan game indie, bayang-bayang kegagalan sering kali terasa besar. Namun bagi Adam Ardisasmita, Founder Arsanesia, kegagalan bukanlah hal yang harus dihindari—melainkan sesuatu yang justru perlu dipeluk. Saat mengenang berbagai perilisan game sebelumnya, Adam membagikan sudut pandang yang bisa dipelajari banyak developer: “Kami tidak pernah benar-benar melihat game kami sebagai kegagalan. Bagi Arsanesia, setiap […]

Clair Obscure: Expedition 33 – An Epic Game Made by Just 30 People?

• Davitd Lukman
Is it true that only 30 people developed Clair Obscure: Expedition 33, a game that has magnificent and enchanting visuals and gameplay? It might sound impossible, but it is what actually happened.The game has become a major talking point in the global gaming industry due to its stunning visuals and impressive gameplay design. But what’s […]

The Lingering Graveyard Visit: Indonesian Horror Game on Grave Visit and Mysteries of Rituals

• Muhammad Aziz Alfajri
 The Lingering: Graveyard Visit is an Indonesian horror game from Storytale Studios, brings a haunting atmosphere, nostalgic PS2-style visuals, and an emotional story of trauma and ritual. Here’s the full review. No Ordinary Graveyard Visit In The Lingering: Graveyard Visit, you will be playing as Eki, an 11-year-old boy visiting his father’s grave. What begins […]

Pikabuu The Frozen Food: A Horror Adventure In the Freezer

• Muhammad Aziz Alfajri
Pikabuu The Frozen Food is a mini horror game by Joykeratif. Just like their previous titles, it delivers a nostalgic PS1-style aesthetic, a short but intense story, and multiple endings that change based on your choices. Get ready to feel the tension inside a mystery-filled freezer! John’s Tough Life Ever imagined what it’s like to […]

Bikin Game Harus Bisa Coding? Ngga Juga, Kok!

• Jagaddhita Arya
Kalimat dibawah ini mungkin terdengar mengejutkan bagi sebagian orang. Bukankah bikin game itu identik dengan menulis kode panjang, belajar algoritma yang rumit, dan pusing menghadapi bug yang tak kunjung selesai? Ternyata, kenyataannya tidak selalu begitu. Dunia game jauh lebih luas dari sekadar urusan coding. Lewat pengalaman lima tahun di industri game, Lucky Putra Dharmawan membagikan […]