Ever felt the chill of a ghost story that hits too close to home? Jurnal Risa: Dark Destiny, developed and published by Digital Happiness, resurrects a foretold nemesis in a horror-adventure visual novel. Players dive into the Jurnal Risa crew’s world, where boundaries between living and unseen blur. This tale, recounted by Risa herself, draws […]
Ever wondered how deep trauma can twist reality into a nightmare? Obsessed: Trace, a local Indonesian game, pulls you into Arya’s fractured world, where guilt over Valeria’s disappearance blurs the lines between past and present. Developed by indie creators, this psychological thriller unfolds as a night courier’s haunting journey. Players uncover secrets through eerie deliveries […]
lucky_holmes_ is back again with another important insight for developers! Having a skilled team alone isn’t enough to make your game a succees! So why is the role of a game director the key to keeping your project on track? Let’s find out. Advice from Lucky! In one of his reels, Lucky raised a topic […]
lucky_holmes_ ngasih insight penting lagi nih buat kalian para developer. Punya tim jago belum cukup bikin game kalian sukses! Kenapa sih peran game director jadi kunci biar proyek gak nyasar? Yuk cari tau! Nasihat Bang Lucky! Di salah satu reels-nya, bang Lucky ngangkat topik yang seringkali disepelekan orang. Yaitu role seorang game director. View […]
Have you ever imagined becoming a professional matchmaker whose job is to bring together two lonely hearts? If so, then here’s some exciting news from Indonesian game developers Niji Games and MelonCat. They have just released a unique simulation game called Matchmaker Agency that will immerse you in the colorful world of matchmaking. Grandma’s Legacy […]
Why is pitching face-to-face to publisher is often more effective than just sending an email? Let’s take a look at Lucky Holmes’ experience, who managed to land a publisher through IGDX, the biggest game development event in Southeast Asia. Lucky’s Experience View this post on Instagram A post shared by Lucky Putra Dharmawan […]
Kenapa pitching face to face sama publisher bisa lebih efektif daripada lewat email? Yuk belajar dari pengalaman bang Lucky yang berhasil dapet publisher lewat IGDX, event game terbesar di Asia Tenggara. Pengalaman Bang Lucky View this post on Instagram A post shared by Lucky Putra Dharmawan – ラッキー (@lucky_holmes_) Lucky Holmes, salah satu […]
Jeremy Ooi reminds game developers to think of games as toys first, not just as challenges. This way of thinking makes gameplay feel more fun, natural, and long-lasting. But what exactly does that mean? Not Just About Goals and Challenges When we talk about making games, the first things that usually come to mind are […]
Jeremy Ooi ngasih tau para game dev buat mikir game sebagai mainan dulu, bukan sekadar tantangan. Cara berpikir kayak gini bikin gameplay bakal terasa lebih fun, natural, dan tahan lama. Jadi gimana sih maksudnya? Gak Cuma Soal Tujuan dan Tantangan Kalau kita ngomongin soal bikin game, biasanya yang pertama muncul di kepala adalah soal tujuan […]
From his reels, Lucky Holmes talks about the reality of the game industry in Indonesia. The dream of making games does sound beautiful, but it’s also full of risks. Let’s listen to his realistic advice before diving in! A Beautiful Dream Indeed, But… At the start of the reel, Lucky was real honest that working […]
Dari reels, bang Lucky Holmes lagi bahas realita industri game di Indonesia. Mimpi buat bikin game memang indah sih, tapi penuh risiko. Simak saran realistisnya sebelum kamu terjun! Memang Mimpi yang Indah, Tapi… Di awal reels-nya, bang Lucky jujur banget bilang kalau kerja di industri game kedengarannya memang keren. Siapa sih yang nggak pengen bikin […]
Lucky Holmes lagi-lagi bagiin tips nih, cara bikin portofolio game developer yang stand out. Intinya biar kalian lebih gampang dapet kerjaan. Yuk kita bahas! Portofolio Harus Bagus? Kalau kalian mau serius masuk ke industri game, portofolio itu bisa dibilang kartu pengenal kalian yang paling berharga. Karna di industri kreatif kayak game development, orang nggak akan […]